Capital of Cuberia, my imaginary Steampunk world.
 
 
Used programs:
- Maya with mental ray (modeling, light, textures, rendering)
- Mudbox (texturing, sculpting)
- UV Layout (for creating UV maps)
- Onyx (for generating trees)
- Ivy generator
- Adobe Photoshop for layer composting and color corrections
 
Technical data:
- 10 architecture assets, spread via particle instancing (overall count ~3000).
- 7 tree species (palms and eucalyptus), 4 other plant species with 6-7 shape variations.
- overall poly count: 625,000,000 polys.
- rendered with mental ray physical sun and sky.
 
Main Assets:
Steampunk
Published:

Steampunk

Cuberia, my imaginary steampunk city.

Published: